
Flow Visualization With Fur (2003)

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I co-wrote a paper on nature-inspired visualization techniques, which
applies fur to flow visualization. Working with NASA and UCSC, we
tested our work on a "delta wing" with air flow simulated using
computational fluid dynamics. The paper has been provisionally
accepted for publication in Computers and Graphics (Elsevier).
View the paper:
Nature Inspired Flow Visualization (.pdf, 16MB)
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Fur Rendering (2002)

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Inspired by fur research by Jed Lengyl at
Microsoft Research
and funded by a grant from UC Santa Cruz,
I wrote a simplified version of fur rendering and simulation.
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Cloth Simulation (2002)

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I wrote a cloth simulator, based on a system of springs, and used a flag as a demo.
The cloth is completely configurable and flaps in the wind.
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Free-form Deformation (2002)

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Captain Kirk and his starship Enterprise are no match for my
real-time deformation program. Based on work by Sederberg
and Parry, my program can deform models in 2D and 3D.
Demo and source code (0.1MB)
Deformation video (MPG, 1.5MB) [New!]
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Tree Generator (2001)

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Based on research and experimentations I have done on L-Systems,
I wrote a program which allows trees, bushes, and grasses to be
generated and manipulated in real-time.
TreeGen v1.0 source code + exe
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