Friday, July 4, 2003

High Dynamic Range images for OpenGL

8-bit color channels holding you back?

Want colors values greater than 1.0?

Want a floating-point buffer even though the hardware doesn't exist yet?

Want control over exposure and gamma?

Fusion Industries is proud to release "HDR for OpenGL", a class which allows floating-point high dynamic range images to be used in OpenGL! Works on all video cards (TNT/GeForce/Radeon) and no extensions are required.

The future is now! Get HDR for OpenGL.